A hands-on workshop focused on creating and integrating 2D game art into interactive, playable games—no programming required.
The workshop focuses on 2D game art, guiding participants on a practice-based journey to create their own interactive games. They will design and animate characters, create tilemaps and environments, and add visual polish, integrating their assets into simple, playable games using Construct 3—no programming required. An excursion to Berlin's Computerspielemuseum aims to help them explore the evolution of game art and inspire their projects which will be showcased in the final exhibition.